Games that kill
shared VPS nodes.
ARK Survival Ascended runs Unreal Engine 5. Rust eats RAM and hammers disk I/O. Space Engineers' voxel physics pinned to one thread is a death sentence for shared nodes. Hytale is new enough that most hosts have no idea how to run it. All of them expose exactly what's wrong with oversold shared hosting — and run properly on real dedicated hardware.
What we run
No slot limits. No per-player pricing. You get a compute allocation — RAM, CPU cores, NVMe. What you do with it is your business.
Why the hardware matters here
These games don't just need RAM. They need the right kind of compute — and most hosting hardware isn't built for it.
FAQ
Why does ARK Survival Ascended lag so badly on most hosts?
ARK SA runs on Unreal Engine 5. UE5 is brutal on single-core performance — it needs real CPU clock speed, not vCPU credits on a shared Xeon. Most hosts oversell their nodes and every tenant fights for the same physical cores. The result is tick stutter, rubber-banding, and constant lag under load.
On a dedicated 5950X allocation with your own physical cores, your server's ticks aren't fighting other tenants for CPU time. That's the difference.
Do you limit player slots on ARK or Rust servers?
No. Slot limits are an artificial restriction invented by hosts who oversell their hardware and need to control how hard each tenant can hit the node. You pay for a compute allocation — RAM, CPU, disk. How many players that supports is between you and your server config.
Can you run an ARK cluster with multiple maps?
Yes. Each map is a separate server process with its own allocation. Multi-map clusters (Island, Aberration, Scorched Earth, etc.) are quoted per map — email us with the maps you want and the specs you need for each.
How much RAM does ARK Survival Ascended actually need?
16 GB minimum for a usable experience with real player counts. Some hosts advertise 8 GB — that's a shared VPS allocation that will swap constantly under load. We allocate raw physical DDR4. 16 GB here is not the same as 16 GB on an oversold node.
Do you host Space Engineers? What about Space Engineers 2?
Space Engineers 1 is available now. The dedicated server is free via SteamCMD, and SE is notorious for single-thread physics bottlenecks — dedicated physical 5950X cores handle it without your server fighting other tenants for CPU time. Steam Workshop mods supported, no slot limits. From £29/mo.
Space Engineers 2 is a different story. As of mid-2026, SE2 is early-access single-player only. Keen Software House's roadmap adds 4-player co-op (player-hosted) later in 2026, with dedicated server support roadmapped for 2027. No host can offer SE2 dedicated servers yet because they don't exist. Join the waitlist above and you'll be first in line when they do.
Space Engineers 2 servers,
the day Keen ships them.
SE2 dedicated servers are on Keen Software House's 2027 roadmap. Right now SE2 is early-access single-player, and the upcoming update adds only 4-player co-op hosted by players. No dedicated server support yet from Keen — and almost no competitor host has committed to running them at launch.
When dedicated servers land, GHN runs them on bare-metal Ryzen 9 5950X: VRAGE3 engine on dedicated physical cores, raw DDR4, no slot limits, no oversold nodes. Get on the list and you're first in line. First signups get launch-week priority.
Other server types
Tell us what you need to run.
Game, expected load, any specific requirements. You'll get a real quote — usually same day.
[email protected]